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Language: C++
Posted by: Pieter De Bie
Added: Jan 4, 2021 7:28 AM
Views: 4
Tags: unreal
  1. if (APawnTurret* DestroyedTurret = Cast<APawnTurret>(DeadActor)) {
  2.   DestroyedTurret->TurretSpecificDead();
  3. }